At long last, the first big expansion pack for Civilization VI is incoming. Rise and Fall places a particular emphasis on giving players a wider range of non-combat options for expanding their empires. Loyalty is central to that. The new system forces players to think about how their actions might be viewed by people around the world. Drive your loyalty too low and you risk losing some of your own cities. Make people in your own civ love you lots and other civs will take notice, potentially flipping nearby cities over to your side. Civilization VI: Rise and Fall also revises city governors. In past games, “governor” was just a generic term for putting a selected city on autopilot. If you didn’t want to micromanage things like production or worker assignments, an invisible governor would handle it for you. Chandragupta and Genghis Khan are one of the nine new leaders coming with Civilization VI: Rise and Fall.